Kamis, 29 November 2007

MIGS

The team at Gamasutra had posted transcriptions for a couple of sessions from the Montreal International Games Summit (MIGS), taking place on the 27th and 28th of November. Jonathan Blow (Braid) offer his opinions about current game design practices, while Kellee Santiago (thatgamecompany, FlOw) reveals new details about their upcoming PS3 release, Flower.

The full details for Kellee's speech will be posted at Gamasutra at a later time.

- download Jonathan Blow's lecture
- Jonathan Blow's session
- Kellee Santiago's session


Update: Jonathan Blow's speech in audio format now available for download. The zip package also includes the original PowerPoint file used during the presentation. A video version will be made available soon.

Related Posts:

  • Jonathan Mak InterviewedA rather short interview with the creator of Everyday Shooter, Jonathan Mak during the recent E3 convention. [thanks to cactus]I know Jon himself drop… Read More
  • Knytt Stories Gameplay VideoThanks to Nifflas for the first four minutes worth of gameplay footage from his upcoming platformer - Knytt Stories. - Nifflas' web site- Paul Eres' p… Read More
  • News2D Boy has a rather interesting post about the results of their Human Brain Cloud experiment, a massively multiplayer word association game.Postman (o… Read More
  • Magical Cannon GirlMagical Cannon Girl is a vertical shooter developed by KIT Station which features decent 3D graphics and two playable levels in this trial version. Y… Read More
  • Freeware Indie Games for LinuxFor dcat - here's a couple of freeware games we've wrote about with Linux versions: 90 Browser gamesdescriptions   Battle for Wesnothde… Read More

0 komentar:

Posting Komentar