'This is a test of a technique I call Orange Mapping to render a Mercury Skin. Orange mapping is basically a way to additively blend when rendering dynamic height maps that prevents capping at 1.0.'
Senin, 29 Oktober 2007
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Goo - Orange Mapping
'This is a test of a technique I call Orange Mapping to render a Mercury Skin. Orange mapping is basically a way to additively blend when rendering dynamic height maps that prevents capping at 1.0.'
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