Have you started working on any other projects?- read the entire interview
There's collaboration work I'm doing with this musician, but that's sort of on hold since I'm trying to finish this game.
Would you develop for any other platforms?
I'm not done with freeware. I want to make freeware and Sony knows this. Where would I be without Kenta Cho? If I didn't play that game, none of this would have happened. I sort of feel indebted to it.
How did the deal with Sony come about?
I wasn't actually thrilled at the time. I was like, "Oh, Sony--whatever." Because I didn't want anybody to ____ with my game. I was this close to just releasing it (Everyday Shooter) as freeware.
Senin, 22 Oktober 2007
Home »
» Jonathan Mak Interview
Jonathan Mak Interview
Probably the best interview which sums up Jonathan Mak's approach to game development. Here are a couple of interesting bits from said article.
Related Posts:
BanshiryuuBanshiryuu is an upcoming Comiket release from Syunsatu Sare Do, featuring three levels packed with enemies, bullets and the obligatory boss battles. … Read More
Everyday Shooter Gameplay FootageActual gameplay video! A two minute preview of four levels from Everyday Shooter. [source: Kotaku]… Read More
Zillion BeatzZillion Beatz is a new vertical shooter by RezetiA, featuring one short level but with five different difficulty settings. The needless configuration … Read More
Another Preview of Knytt StoriesI'm not sure how much I can reveal, but -- there's an umbrella which slows your descent, and there's (my favorite feature in any platformer) a double-… Read More
OLE Coordinate SystemUpdate: You can save your layout with F3, and load your layout with F2. It saves to the ole.dat file, and it seems you can only have 1 at a time.There… Read More
0 komentar:
Posting Komentar